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This seems to work with everything, I even get the frostfall info about warmth and coverage and the extra info from More HUD and More HUD Inventory Edition with dualshock controls. This should rename the files to E.G etc.ģrd You will need something that adds the playstation symbols to all the SkyUI menus that you just hid. Right click on them and choose hide on the following files: Navigate over to the filetree tab and expand the interface folder. It says,' Incompatible menu file (inventorymenu.swf) Next one will be like (skyui/itemcard.swf) (skyui/inventorylists.swf) (skyui/bottombar.swf) I would like to have this fixed help would be appreciated I also use SkyUi Away because I use controller. #Skyrim se missing swf containermenu magicmenu inventorymenu mod#Instructions are for mod organizer, you might be able to do this manually as well but you'll have to work that out yourself.ġst) I load this mod BELOW SkyUI and any other mods that modify SkyUI like Frostfall in the mod priority section (left pane) of mod organizer (not load order).Ģnd) Open the information window by rightclicking on the mod. Please note that I am not a modder so this may not be the best solution. It is very simple, I have no modding experience whatsoever so if I can do it anyone else reading this should be able to do it as well. I see quite a number of people complaing that this mod breaks SkyUI so I wanted to share what I did to make them mostly compatible. The mod covers all other areas however, so I hope you enjoy it! ^_^ And if that is the case, I am sorry I won't be able to change the icons on there for you guys I suspect this has something to do with the net connected nature of the menu. I even created a BSA that replaced the original Skyrim Interface BSA to see if it worked correctly, and it did not. #Skyrim se missing swf containermenu magicmenu inventorymenu archive#I attempted creating a BSA archive with the loose files within and a respective ESP to load them in and it still wouldn't work. Their images would never load, and their descriptions and titles were not correct. I had modified the menu file for the Mod menu and got the icons on there perfectly fine, however, the mods themselves wouldn't load up. ![]() #Skyrim se missing swf containermenu magicmenu inventorymenu how to#This fix messes up the Titles/Strings in the In-game Mods menu, but this is the only fix possible it seems.Īnd also something important! I had spent a lot of time trying to figure out how to get the icons working in the In-game Mods menu. +A 4k support version that removes a persistent "Level Up" notification only when playing in 4k. +Now all the icons appear correctly inside the customize controls options. +Fixed a small graphical bug in the start menu on the "Character Selection" and " elete" prompts +Added the Triangle to replace the Y when making a skill legendary. Version 1.1 had gotten ridden of all the important bugs that you need to play. #Skyrim se missing swf containermenu magicmenu inventorymenu update#This is an update that just fixed some minor things. No Edge Glow - Magic and Transformations.New version out v1.2. For a more detailed description, please see our mod description on Skyrim Nexus. The most recent addition was the Favorites menu in version 4.0. Version 3.0 introduced an in-game configuration menu for mods. In version 2.0, we included new Barter, Container and Magic menus. Skyrim Immersive Creatures Special Edition.espĭD - Realistic Ragdoll Force - Realistic.espĪndromeda - Unique Standing Stones of Skyrim.espīetterQuestObjectives-PaarDilemmaPatch.esp The first menu we addressed was the Inventory. Reverb and Ambiance Overhaul - Skyrim.esp Unofficial Skyrim Special Edition Patch.esp Lanterns Of Skyrim - All In One - Main.esm Here's my loadorder(NOTE: The 'RDO - USSEP Patch.esp is disabled'): Hopefully someone could help me, and I thank you in advance! #Skyrim se missing swf containermenu magicmenu inventorymenu install#People have said on different forums that the error occurred after installing the '60 FPS interface' mod, and I can confirm that I did install that mod, but I deleted it shortly after I read about it. I've checked in LOOT if there's anything wrong, but everything is in order, so I'm not quite sure what the deal it. So if someone could tell me where the others are located, I could try the same method. These were the "map.swf" and "magicmenu.swf". swf files out of the directory where they were located. For one, players will have access to a LEMI handgun, likely to be their first gun in the game. Now, I found a solution to SOME of these error codes, and that was to simply pull those. The Resident Evil 8 inventory screen confirms a few interesting details about the game. It says "Incompatible menu file (containermenu.swf)", and after I press enter/continue, it says the same thing but "SkyUI/itemcard.swf", and then "SkyUI/inventorylists.swf", and finally "SkyUI/bottombar.swf". So I get these error code 5's every time I try to loot something, pickpocket someone, buy/sell something or open the favorite menu. ![]()
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